ASOWORLD
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ASO For Games: A Complete Guide to App Store Optimization ๐ฎ>>> https://bit.ly/3WGkz78๐ Optimize titles, keywords, descriptions, icons, and visuals๐ Focus on genre-specific keywords and visuals๐ Leverage localization for global reach๐ Implement seasonal promotions and in-app events๐ ๏ธ Utilize tools like ASO World for keyword tracking and review management#ASO #MobileGames #AppStoreOptimization #GameDev #ASOWorld
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Jessica Chung
App Marketing | ASO/App Store Optimization Expert | User Acquisition | Keyword Optimization | Content Creator
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ASO For Games: A Complete Guide to App Store Optimization ๐ฎ>>> https://bit.ly/4dFnL9P๐ Optimize titles, keywords, descriptions, icons, and visuals๐ Focus on genre-specific keywords and visuals๐ Leverage localization for global reach๐ Implement seasonal promotions and in-app events๐ ๏ธ Utilize tools like ASO World for keyword tracking and review management#ASO #MobileGames #AppStoreOptimization #GameDev #ASOWorld
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George Tsomaev
I make Ads for Mobile Games and Apps
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๐ฒ Playable Ads might become the ๐ KING type of creatives soon and here's how to do test them cheap: Based on AppMagic data, approximately 70% of iOS Tier-1 traffic comes from AppLovin. This platform actively uses Playabe Endcards and Applovin managers recommend using Playable Ads as one of the in-demand types of creative promotion. Similar happens to UnityTogether with Applovin - these two guys somehow managed to make Meta and Google step aside in #mobilegames. And playable ads come in handy: they allow you to pull some of the onboarding process outside of the game, or get the user involved in interacting with the product before installing it. This has a positive effect on further install #conversion and #retention (if the mechanics are properly implemented in the creative). But there is always "BUT" - which is a cost of production for playable. If you recreate a typical match-3 level - it can be five times more expensive compared to regular video creatives.Here's how to fix it:โ๏ธ Make Playable in 3-4 clicks with an active pause. Take well-performing hand videos and pause them. Every time we come to the pause - the user will be asked to perform an action similar to the game action to โhelp the game continueโ. Thus, the input data for the playable becomes only a video and a few lines of code, and the cost of creativity (and production time) is reduced by multiples. You get a cheap way to test a new format, and based on that data, you can make a decision about further developing playable into a separate direction. I think Century Games, Dream Games, and Magic Tavern do this best. But I'd love to see your options in the comments! #PlayableAds #MobileGameMarketing #Unity #AppLovin #CreativeAdvertising #MarketingStrategy #InteractiveVideo #AdTesting #DigitalMarketing
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Carlos Pereira
Mobile Games Industry Analyst, Content Creator, and LinkedIn Page Manager.
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TOP NEW CREATIVE โSOLO LEVELING:ARISEโ BY NETMARBLECost Center is a tech company that offers a powerful suite of tools for Mobile Publishers to optimize UA campaigns. ๐ชIts portfolio includes amazing clients such as Amanotes and Lihuhu. ๐Do you like it? ๐คฉCall my friend Yi Ting Ho. She'll show you a demo. ๐- X -Today, I bring you the case of a creative used in one of the hottest games of the moment.๐ โSolo Leveling: Ariseโ by Netmarble. โจItโs a new ARPG based on the popular digital comic, webtoon, and anime series Solo Leveling.Launched globally on May 4 for Android and May 7 for iOS, "Solo" quickly achieved impressive performance. ๐In 3 weeks the game has surpassed more than US$34MM in IAP revenue and 18MM downloads. ๐คฏTo learn more about its gameplay, I recommend reading the issue of the GameMakers newsletter published on May 16.In this overwhelming success, what caught my eye was the impression-leading video ad in the UA campaign (see below). ๐With over 228MM impressions, the piece stood out from the others (second place reached 5.4MM impressions).36% coming from the ๐บ๐ธ and 100% using AppLovin as a source.With at least 20% of visualization applied to Hypercasual games. ๐In the video, the screen is divided into 3๏ธโฃ parts.At the top, there is a static text presentation, "Solo Leveling:ARISE. Game On A Whole New Level".At the bottom, the call-to-action is also static, โGlobal Launch. PLAY NOWโ, and an image of the main character.In the middle is the video script, which is split into gameplay scenes and images from OOH campaigns about the game.Campaigns were carried out in big cities such as Seoul, Tokyo, Osaka, and New York. ๐In my opinion, this video reveals just how complex UA campaigns in mobile games are today.Expensive OOH campaigns ๐ต were the basis for the flagship mobile advertising piece.This was certainly planned by the UA team at the South Korean game company. ๐ฐ๐ทFor this analysis, I used the amazing Ad Intelligence tool from AppMagic. ๐#marketing #gaming #gamedevelopment #mobilegames #HypercasualByCarlosPereira
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Anurag Choudhary
Founder @ Felicity Games | Casual Games from India for the World
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There's a clear appetite for premium content in casual games!When we began testing games at Felicity last year, we initially focused on ad-based monetization. However, our game "Seek & Find" opened our eyes to the potential of premium content and in-app purchases (IAPs). From the start, we noticed several users opting for the "Ads-Free pack," the only IAP available during our prototyping phase. Curious about whether ads were such an irritant, we reached out to a few power users. They shared that while they understood the necessity of ads for monetization, they were willing to pay a premium for a unique, ad-free experience.This feedback led us to introduce a "Premium Map" section, marked with a "No Ad Interruptions, Large Maps" tag. We launched this section on August 15th and saw the highest number of IAP transactions in our history as a publisher (check out the screenshot from Playconsole IAP dashboard)Since the launch of Premium Maps, IAP revenue as a percentage of total revenue has 3Xed, and our team is energized to create more delightful premium experiences for users worldwide! So for all the game devs out there who are relying only on ads as a means of monetisation today. Diversify! Users will pay if they love your content :)#gamedev #gamepublishing
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Peter Fodor
Founder & CEO at AppAgent โ I help mobile games grow their user base & revenue ๐
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After more than a year of development, AppAgent's Ad Machine is now ready to be introduced to the world. ๐The primary goal of this tool is to make the creation of high-quality mobile game ads accessible to everyone, regardless of your budget.Here are a few of its advantages:โ It can reduce your creative budget by 40% or more.โ You have access to a wide range of iterations, all based on top-performing concepts.โ You'll unlock industry-leading concepts based on the marketโs best-performing ads.Imagine 10 stunning ads in less than 72 hours. ๐คฏIf you're interested in learning more, head here:https://lnkd.in/e6Rkej5y#mobileads #mobileadvertising #mobilegames #adproduction
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Khushboo Angaria
Business Development Executive at RevInfotech
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What are the main challenges and benefits of using native game engines for mobile games?Because of the variety of devices, creating mobile games with native engines brings with it difficulties like platform fragmentation and performance optimization. It is difficult to guarantee consistent performance across different hardware requirements. Other challenges include resource management, handling touchscreen input, and navigating app store restrictions related to distribution and revenue. On the other hand, native engines provide advantages including access to device features like in-app purchases and push notifications, as well as excellent performance due to platform-specific optimizations. Robust developer communities facilitate customization and troubleshooting by offering resources and help. Flexibility ensures consistent performance by enabling games to be customized for particular technology and intended audiences. Notwithstanding the difficulties, native engines enable developers to take advantage of the unique qualities of each device to produce aesthetically spectacular and engaging experiences on mobile platforms. RevInfotech Inc#mobilegames #mobileappdevelopment #mobileplatform #robust #native #revinfotech
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Liquid and Grit
2,085 followers
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How to succeed with fail-state #ads.Video ads that show players failing simple tasks motivate viewers to download the app to fix the playerโs mistake.Half of the 20 top-grossing U.S. iPhone games used fail ads as part of their user acquisition strategy in Q3 2023.These โfail adsโ show players making obviously terrible decisions during gameplay that result in failure.Seeing other players fail makes viewers feel smart and frustrates them into downloading the app so that they can complete the task correctlyโwhich has helped fail ads become the biggest trend in ad creatives.To make a successful fail ad, apps should:โ Include an obvious goal so that viewers understand what leads to success and failure.โ Add a simple narrative to give failure an emotional hook.โ Create a sense of urgency to keep viewers engaged.โ Use humor or surprise to make failure more fun.โ End with a call to action to prompt players to download the app.โค Read more of the article here:https://lnkd.in/dNG-Vwtg
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Mateusz Kozieล
๐จ๐ปSenior Product Designer / Illustrator
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โฝ๐ I finally have the opportunity to share this sports betting app case study! The design was created some time ago, but today I thought it was worth showing what the process of creating such a product looks like.๐ฅ Check out the full case study! โคตhttps://lnkd.in/d3HTVwxN
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Liquid and Grit
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Using #ads to design new mini-games and genres.๐ก ๐๐ฎ๐บ๐ฒ ๐บ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ๐ ๐ณ๐ฟ๐ผ๐บ ๐๐๐ฐ๐ฐ๐ฒ๐๐๐ณ๐๐น ๐ฎ๐ฑ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐ฎ๐ป ๐ฒ๐ ๐ฐ๐ฒ๐น๐น๐ฒ๐ป๐ ๐ณ๐ผ๐๐ป๐ฑ๐ฎ๐๐ถ๐ผ๐ป ๐ณ๐ผ๐ฟ ๐ฏ๐๐ถ๐น๐ฑ๐ถ๐ป๐ด ๐ป๐ฒ๐ ๐บ๐ถ๐ป๐ถ-๐ด๐ฎ๐บ๐ฒ๐ ๐ผ๐ฟ ๐ฒ๐๐ฒ๐ป ๐ฒ๐ป๐๐ถ๐ฟ๐ฒ ๐๐๐ฏ๐ด๐ฒ๐ป๐ฟ๐ฒ๐.Ads featuring fake or exaggerated gameplay took off around 2019.Since then, the mechanics from several types of ads have been incorporated into mini-games that appear prominently during appsโ first-time user experiences.For example, the pin-pulling mini-game from Homescapesโ ads is now the first mechanic players encounter upon starting the app.๐ก ๐๐๐ ๐๐ต๐ฒ๐ฟ๐ฒ ๐ถ๐ ๐ฎ ๐บ๐ฎ๐ท๐ผ๐ฟ ๐ผ๐ฝ๐ฝ๐ผ๐ฟ๐๐๐ป๐ถ๐๐ ๐๐ผ ๐ฏ๐๐ถ๐น๐ฑ ๐ฐ๐ผ๐ฟ๐ฒ ๐ด๐ฎ๐บ๐ฒ๐ฝ๐น๐ฎ๐ ๐น๐ผ๐ผ๐ฝ๐ ๐ฎ๐ฟ๐ผ๐๐ป๐ฑ ๐บ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ๐ ๐ณ๐ฟ๐ผ๐บ ๐ฎ๐ฑ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐ฏ๐ ๐ฎ๐ฑ๐ฑ๐ถ๐ป๐ด ๐ด๐ฟ๐ฒ๐ฎ๐๐ฒ๐ฟ ๐ฑ๐ฒ๐ฝ๐๐ต ๐ฎ๐ป๐ฑ ๐บ๐ฒ๐๐ฎ ๐ฝ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐๐ถ๐ผ๐ป๐.Recent breakout successes like Last War: Survival and Build Master: MarsVille have grown rapidly by integrating mechanics from successful ads into their main progressions.๐ก ๐๐ป๐ด๐ฎ๐ด๐ฒ๐บ๐ฒ๐ป๐ ๐๐ถ๐๐ต ๐ฎ๐ฑ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐ถ๐ ๐ฎ ๐ธ๐ฒ๐ ๐ฑ๐ฎ๐๐ฎ ๐ฝ๐ผ๐ถ๐ป๐ ๐ถ๐ป ๐๐ต๐ฒ ๐ฝ๐ผ๐๐-๐๐๐๐ ๐๐ผ๐ฟ๐น๐ฑ.Now that developers no longer have access to robust user data from Apple and Google, successful ad creatives provide a strong indication that mechanics or themes will generate effective UA and retention. ๐ก๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐ฒ๐ฟ๐ ๐ฐ๐ฎ๐ป ๐ฎ๐น๐๐ผ ๐๐๐ฒ ๐ฎ๐ฑ๐ ๐๐ผ ๐๐ฒ๐๐ ๐๐ต๐ฒ ๐ฎ๐ฝ๐ฝ๐ฒ๐ฎ๐น ๐ผ๐ณ ๐บ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ๐ ๐ฏ๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐๐ต๐ฒ๐โ๐ฟ๐ฒ ๐ฝ๐น๐ฎ๐๐ฎ๐ฏ๐น๐ฒ.โค Subscribing members can read the full Growth Marketing reportto learn which mechanics perform best for each market, and how to hook players with these mini-games without misleading them.
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Brett Nowak
๐น๏ธ CEO of Liquid and Grit | ๐ Inspiring growth and success in mobile gaming | ๐ Champion of remote work | ๐ง Father
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Launched on December 8, 2023, Screw Jam broke into the top 20 highest-grossing puzzle apps in the U.S. App Store by July 2024, currently holding the 19th position. Itโs the second highest-grossing physics-based puzzle app, at times surpassing even Angry Birds 2.Screw Jam stands out with its unique gameplay that combines strategic screw removal with a robust physics engine. Players navigate overlapping boards by matching screws to corresponding boxes, introducing a layer of complexity and engagement. This innovative design has driven both revenue and user growth significantly.Revenue growth has been remarkable, with a 460% increase over five weeks in March 2024, climbing from $81K to $455K weekly. Currently, the app maintains an average weekly revenue of $519K. Download trends show an initial peak of 23K weekly downloads on March 4, 2024, followed by a 304% growth spurt, peaking at 72K on April 8. Current downloads stabilize around 35K weekly. User engagement is enhanced through features like city-building progression, competitive events, and a battle pass. The appโs competitive pairing system, offering prizes every 12 hours, keeps players engaged and returning.Screw Jamโs success also highlights effective marketing strategies. Rollic Games leverages interactive ads that preview gameplay, driving higher engagement and conversion rates. These ads sometimes introduce timed challenges or exclusive content, creating an appealing hook for potential players.For product managers, Screw Jamโs trajectory demonstrates the importance of innovative game mechanics, strategic user engagement features, and effective use of interactive advertising. Itโs a prime example of how a well-designed app with thoughtful engagement strategies can rapidly climb the charts and sustain revenue growth.Subscribers to Liquid and Grit can read the full analysis easily here https://lnkd.in/gGuxWsAN#ProductManagement #MobileGaming #PuzzleGames #GameDevelopment #RollicGames #AppStoreSuccess
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